Arcana MK
Submitted By:

Ned
Rating:
Power
4.0
Durability
5.0
Utility
5.0


Overall: 4.7
(1 rating)
Submission Date:
06/01/2019
Version Number:
3.8B
Djanghor - Lv.120




Abilities

7
7
7
7

Runes

124
20
0
33
1
202
61
52
20
20
0
0
178
20
64
20







Build Description
Phys/Magic together, boss-killer, tanky
Gameplay Tips

Press q to activate q1/q2 and add post-miti bonus, w to kill stuff. W has a physical portion when used at melee range. Can do sea including secret bosses, slark is not possible due bleed killing you without exception.

Extra Info

There are a few pointers about gear/skill usage:
- Vs bosses you may run out of mana, so swapping to mark of talon (crow form mark) will allow you to spam W with no problems.
- Against a few select units (most notably, TAs, ODs at left, invoker boss) your grizzly weapon won't work and you will die in 1 shot. To avoid this, we want to get max R3 to reduce pre-mitigation damage we take.
- Against secret boss invoker, q1 may not be sufficent at some cases, in that case swap to a trinket that has more q1.

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Comments

Ned
08/ 4/19 21:31
mark of wolf makes your main stat agi, gives a tad more base damage. str or int is just fine as long as you use the mark that suits

BruakF@3
08/ 2/19 23:07
can you explain to me why is this build in agility? Thank you.