Swayze Build (A Hot Ghost), AKA Kickin' Ass & Wakin' Flames
Flamewaker - Lv.120
8m+ edps, 1000+ mvspd, permanent invisibility, permanent 1000 radius fire aura of murder, clear all content as fast as you can move
Core concept: The core of this build started with wanting to utilize Flamewaker's Flamerunner Immortal weapon, paired with his E skill and Redfall Runners. With a combination of Glyphs and a Twisted Blue Mask we achieve 100% uptime on E, setting fire to everything that gets within 1000 units of us. Thanks to the timeless Shadow Armlet + Monkey Paw combo, we are permanently invisible and free to parkour the entire world to death at our leisure. It's like throwing a giant BBQ, and everyone's invited. Except you're on fire, and they're on fire, and everything's on fire, and the BBQ's traveling at the speed of sound, and they're in hell.
Gear: Honestly, a LOT of these pieces are flexible. I ran 4 different variants of this build, but for me, this was the most reliable and efficient. I'd say the only pieces that are non-negotiable here are the Twisted Blue Mask and Ancient Flamerunner Blade.
Boots- For boots, you have a couple options. My top choice is Redfall Runners just for the pure speed they supply, and their natural synergy with our weapon and our E3. For regular runs, or quick farms, these are your best option. If you need to do a challenge with huge health bonus, huge armor, or huge boss stats, you can swap them for Admiral's Boots. You'll move a little slower, but they will push an extra 1m edps or so over the Redfalls. I ran this build as is on an "Enemies have 69% resistance to Pure Damage, Enemies have 252% increased health, The objective boss has all of its stats increased by 227%" challenge on Sea Fort and cleared it in under 28 minutes without trying, so I don't really see the need for Admiral's Boots. But, if you're a person that just likes huge dps numbers, the option is there. For Redfalls, roll E1/Str/Spirit or E1/Spirit/Spirit, for Admiral's roll E2/E2/Str.
Trinket- Monkey Paw gives us a huge boost to our E2 (up to 75 points), and huge boosts to our Attack Power and Base Ability Damage with its gems. If you want the permanent invisibility (which is the majority of our survivability, and what allows us to sprint for the finish line with tunnel vision, disregarding any and everything around us), this trinket is a must. Roll E2/E2/E2, or E2/E2/Str. Other options, if you wanted to opt away from the invisibility, would be an Augmented Nobility Ring, Baphomet's Cursed Necklace, or even a Lifesource Vessel if you just wanted a different source of survivability.
Gloves- The other half of our permanent invisibility equation, along with huge Str, more E2, plus a ton of pierce? Yes, please. Roll Str/E2/Str. If you opt away from the invisibility, Heavy Echo Gauntlets go here with triple Str or Str/Spirit/Spirit.
Weapon- Ancient Flamerunner is a natural fit here and a no-brainer, and since our E has 100% uptime, the 1200 Agi is permanent. Aim for one with some combination of Agi, Spirit, E1, E2, or E3.
Chest- Lots of options here, all with just about the same amount of viability. I just happen to have a really nice Golden Plate of Leon Soulbound, so I used it. Ruby Dragon Scale Armor, or even well-rolled Legion Vestments, will produce similar results all within ~200k edps of each other. For Leon and Ruby, roll triple Str. For Legion roll any combination of Str and Spirit.
Helm- Twisted Blue Mask is required to achieve 100% uptime on E, so while you could technically run variants of this build with Hood of Lords, Eye of Seasons, or an Ocean Helm, I find that the utility and synergy of Twisted Blue Mask trumps them all. Roll E3/Str/Str.
Glyphs: Glyph of the Flaming Sea (T7-1) is an absolute must, as well as Glyph of Hot Flash (T3-2). Your third glyph is mostly up to you. You can opt for Glyph of Fleeting (T3-3) if you want more overlap with your E uptime, Glyph of Draconic Might (T7-2) for a good mix of extra damage and tankiness, or even Glyph of Enhanced Attacking (T6-3) if you just want as much dps as possible. I personally prefer Draconic Might, but Glyph of Fleeting is a very excellent budget option.
Gems: You do need a few Pristines to really get the most out of this build, but a handful of Ordinaries here and there work just fine. Prioritize your dps gems to upgrade first (specifically both of them in Monkey Paw), as our invisibility makes us plenty survivable already.
Runes: There are a couple flexible runes you can fidget with. The core of the build is W1, E1, E2, E3, E4, R3, and R4. That leaves you 2 runes to place as you wish. Your viable options are Q1 and Q2 if you want some more tankiness, or R1 and R2 if you want more dps. R1 and R2 are both very effective at killing Golden Skullbones. You can also mix and match. For a short while I ran Q2 and R2 and it worked fine, but I felt like I was already tanky enough so I switched Q2 to R1 and haven't had any issues.
Special Note on Stat Rolling: For the most part, the Str and Spirit stat rolls on your gear are interchangeable. Str will provide you with more durability, while Spirit will provide you with more dps. The swing between the two can be quite wide if you spec into all of one versus all of the other. Personally, I believe that a dead hero means zero dps, so I like to be tanky enough to survive random AOE spells and lucky skill shots (like Heart Piercer in Winterblight). I found a mix of the two to be the most successful, but feel free to adjust according to your taste. This build still has plenty of dps and durability that it can sacrifice and still be ultra-viable.
Pros: This can clear all content in very budget friendly gear. I just priced all five armor pieces on the market right now, and you can get a full set of lvl85+ for under 200k Mithril Shards. You do need a T7-1 glyph, and a few Pristine gems, so there is some cost in those, but the gear itself is Cheapy McCheaperson. You are invisible, you are ridiculously fast, and you literally never have to auto-attack if you don't want to. You can just walk around and watch the flaming piles of corpses rain loot and crystals on you. Plus, you can pound Golden Skullbones right in their stupid faces. RIGHT. IN. THEIR. STUPID. FACES.
Cons: Invisibility is your main means of survival, so AOE heavy fights (such as Queen Azalea) can still be a pain. Remember, you're invisible, not invincible. Barbed Ocean Beasts are still an issue, but can be killed without dying if you're careful. With permanent invisibility and permanent 1000+ movespeed, you are not very fun to play with as your friends will constantly be left choking on your fiery dust as you kill everything in your way, and bypass everything that isn't.
Note: edps is "effective damage per second". I test ALL of my builds on dummies that have 7k armor and 7k magic armor, so that you're seeing real world combat numbers on boss level armors, and not just some inflated "100m+ dps!" build that actually only hits for 2m dps on anything not naked and asleep.
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